However, obviously there is no reason why you shouldn’t be able to change the map in the middle of the autoexec. D3D8 does support non-power-of-two textures so it would be easy enough to add a pseudo-extension check and code up the loader be careful when reducing miplevels for non-power-of-two textures though. My issues are purely about graphics. Is this what other SW renderers do at high resolutions? I reenabled autosaves but they do not show in the save game menu ever.
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Yet, you can run each engine back-to-back and change stuff and never be the worse for wear and no settings ever get lost.
But yeh, not like I really expect wonders from a near 20 year old software renderer, it’s frankly just nice to have a modern working one at all. It’s a straight crash to desktop without any error besides the standard Windows thing “Program doesn’t work any more”. Sometimes you don’t even know the first letter of map or something you want to auto-complete.
I see nothing wrong with it. I’d chalk this one down to “bad content”, of a similar class to textures containing fullbright texels, but it’s up to you whether or not you think engines should support bad content like this.
This is pretty much a literal implementation of what metslime’s suggested back several months ago. Same problem with jumping though, but that’s easily fixed by disabling auto joystick mapping in the options menu. The code can’t fix it and it cannot be fixed with a driver.
Still Crashes To Me. Quake 3 and Doom 3 avoid all of this mess by doing their supdrbox fog as an extra pass over all surfaces, which obviously comes at the cost of extra geometry submission and processing. Other minor things fixed a demo pause oddity, clear undo buffer when exiting console, zzzzz Other commands and cvars chained with semi-colons did work; eg ‘sensitivity 99; volume 0.
My driver settings in nvidia control panel: Getting the mobo replaced solved the problem; I am now able to use my dance pads without manually installing drivers. Use these adapters to madric up a PlayStation Dance Pads to your computer. I see no place in this world for ogg. Can only use one button at a time.
As I wrote above, these builds work fine on an older system with an nvidia card running on the same driver.
Driver Super Box 4 | softwaila
I just can’t it working in FQ, but it seems to work fine in quakespasm. When I did set them, it happened much less frequently. Game crashes to console with a message like: My PAK comes straight from an original disk dating back to When used with a Madgics dance pad all the buttons work fine, except for the down arrow and the left arrow.
It has a few very few weaknesses that the OpenGL version doesn’t, apparently. Is there actually any chance you are able to add the missing fog effects or is that something Mk V simply cannot pull off?